Black Death City — Guild Mercenaries

Starting warband roster builder · Playtest v1.01

Fighters0
Recruitment + wargear0s
Remaining budget1000s
Warband rating*0

Roster checks

Choose an origin
Select an origin and add fighters. The builder checks the starting fighter requirements, origin leader, fighter limits, equipment access and carrying limits.

Your fighters

*Rating = fighter + wargear costs + starting experience. Stash excluded.
Rules and limitations used by this builder

Strict equipment access follows each fighter's Guild Armoury lists. Each fighter may carry up to 2 melee weapons, 1 ranged weapon, 1 armour and 2 items. Held items (such as shields) count against the melee-weapon limit instead of the item limit. Built-in gear is included where stated. Fighter limits: 1 leader; 0–3 champions; 5+ henchmen; 0–2 brutes; 0–3 beasts. A starting warband must have at least 1 leader and 5 henchmen. Origin-specific leader requirements are enforced.

The PDF describes some campaign rules as in development / contains placeholder page references. This tool only validates the roster-building rules above; it does not implement campaign progression, spell selection, skills, injuries, or all special-rule interactions. Starting experience is entered as a number so the warband rating can be calculated; the PDF's dice-based starting experience is not rolled automatically.